Produce a Specification for the Agreed Project
Now that I’ve had a mess around with the software I am going to launch Unreal Engine 4 and take a look at some of the different templates in UE4 and how they work with various game types. The game types available in Unreal Engine 4 are:
Now that I’ve had a mess around with the software I am going to launch Unreal Engine 4 and take a look at some of the different templates in UE4 and how they work with various game types. The game types available in Unreal Engine 4 are:
- -Blank
- -First Person
- -Flying
- -Puzzle
- -Rolling
- -Side Scrolling
- -2D Side Scrolling
- -Third Person
- -Top Down
- -Twin Stick Shooter
- -Vehicle
- -Vehicle Advanced
The blank template is almost like UDK in that you simple
have a blank canvas to work on, nothing is set up for you, you basically
creating a project from scratch, there are no cameras set up for you, there are
no player starts set up for you and there is no geometry set up for you… really
your imagination is your only limit.
The first person template allows the play to see the video
game from the games characters perspective.
This is a very commonly used camera type in video games, particularly used
it shooter games, an example of with is the extremely popular Far Cry series
where every single game in this series has used a first person
perspective. However it’s not just shooter
games that use a first person perspective, the recent survival horror game
Outlast used a first person perspective where you could simply run or pick up
items.
The flying template allows players to control a plane which
flies around the map. I don’t really see
this used in video games very often however an example of a game which would
use this mechanic that is sticking out to be would be Nintendo’s Star Fox
series, also the planes/helicopters in the Grand Theft Auto series may use a
similar mechanic to this one.
The puzzle temple is quite self-explanatory, it allows
unreal engine users to create puzzle games, puzzle games are quite popular
across Android and IOS platforms, a great example of which is the extremely popular
Candy Crush game which has been downloaded by millions. However it’s not just Android and IOS devices
that are a popular platform for puzzle games, handheld and home consoles have
also had some extremely and commercially successful puzzle games, a great
example is Tetris which was released in 1984 but is still going strong today.
The rolling template allows the player to control a balls
movement throughout the environment, I honest can’t think of any games that
would use this mechanic of the top of my head however it could make for a great
mini game.
The side scrolling template is quite similar to a simple 2D
side scroller however the camera is positioned in a way that makes it look like
the player is in a 3D environment even though they can only move forward, backward,
up and down. Rayman Legends would be one
example of a game that would have used this mechanic.
The 2D side scrolling template is where the camera is facing
the stage straight on and make it look like the player is in a 2D environment. Several games on classic consoles have used
this including Kid Icarus, Metroid and the Super Mario Bros. series which still
often creates 2D side scrolling Mario games.
A third person camera is whenever the games camera is
positioned just behind the games main character, I am actually very familiar
with it as I have used it before in one of my previous units when I was
developing a level in UDK. Examples of
games that use a third person camera would be the Resident Evil series, Tomb
Raider and The Legend of Zelda series.
The top down perspective is whenever is placed directly over
the character giving the player an overhead view of the map, popular games that
have used this perspective include the original Grand Theft Auto games, the Pokémon
series and the Legend of Zelda series.
The vehicle template allowed me to, as the name suggests,
control and drive a vehicle around the map, it was very basic though and
nothing to flashy, the vehicles in open world games like Grand Theft Auto use a
similar mechanic for their vehicles.
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